Will remake the site when I have a demo ready.
Finished:
- Attack formula
- Dual-wield attack calculations and animation handling (Offhand, too!)
- Magic formula
- Attribute calculation (from the new equipment system)
- Attack speed handling
- Battle turn progression (no longer linked to the battler's turns)
- Info window for items
- Item grid data handling
- Animation system w/visual equipment (Rewritten entirely)
- Extra data for all the new systems (i.e. extra modifiers on skills, extra stats on weapons and armor, etc.)
- TP and TP attacks (It's like a mini-overdrive sort of thing)
- Casting time and recast time
- Save patcher (System is in place and works, though there's obviously no saves to patch at the moment)
- Quest Log (Currently adding more features to it)
- Equip Menu (Finally got it working with equipment that takes up multiple slots like Mitzy's staff. It also properly displays equipment from the item bag and marks the equipment properly.)
Partial:
- Item grid movement (Finished stacking! All that's left is the context menu. It also marks equipped things with an 'E' so you know what you can and can't transfer/drop/sell/etc.)
- Main menu (Basic system is down, still need to finish the positioning of everything and add in the menu options. Also recoded how it decides where to move the cursor so it's not as confusing to use)
- States (Have the data handling for them done, still need to add in resists and turn counters as well as effects like poison and regen and such)
- Crafting (Menu is done, needs to be converted to work with the new inventory system)
- Multiple drops/varying money from enemies (System is in place, need to get it working with the new inventory system)
- Equipment system (Everything's done except the system that determines what battle stance to use)
- Skills (Data handling is in place, but there's maybe three working skills now that I've changed the formula)
- Increased walking speed (Pengoku walks faster, but now all the party members following him spaz out figuring out which direction to face)
- Tilesets (Lots of spriting to do)
- ABS system (Most of it needs to be rewritten to be cleaner and to use the new damage formulas)
- AI (Completely reworked how Game_BattleAction is handled)
- Message System (Haven't tested it outside of speech bubbles)
To do:
- Equipment skills (Old system no longer works since I changed how equipment is handled)
- Passive skills
- Battle command menu (No longer works properly since I recoded the animation system)
- Collision maps (Need to redo them all to be based on the maps instead of the tilesets)
- Item formulas
- Interpreter class (Half of the event commands no longer work because of all the changes I've made to the systems)
- Save/Load window and systems
- Graphics for the item grid, visual equipment, various weapon stances, mainhand/offhand/dual wielding stances, quest log, menu, and states.
Currently working on item transfer between characters and adding a few more weapons for equipment testing.